Age Of Shadows Official Patch Suggestion Thread

Discussion in 'AOS Discussion' started by Punkte, Jan 8, 2018.

  1. Punkte

    Punkte Administrator Community Manager Developer

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    Please reply in this thread to what you'd like us to work on next.
    We'd like to ensure players that we're here to build a server that you'd all love to play on.

    Many of the things we will work on will be player suggested improvements on ways we can generally improve and increase player retention and activity, and bring new players into the community.

    As with many suggestions, we can not do them all, as many of the suggestions do not fit with either the overall theme of what we are doing or are not overly adopted by the majority of the player community.

    Thank You, we look forward to hearing your suggestions and feedback.
     
  2. Suragoth

    Suragoth Newbie

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    New sea monsters, and put a Lord oaks spawn on trammel .
     
  3. Silas04

    Silas04 Newbie

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    Thoughts on rolling aos into ML era?
     
  4. darkangel

    darkangel Newbie

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    Can we get a 2nd source to get a lord Oaks skull or a area better then lost lands to get the white skull. It's been almost impossible to get a Lord Oaks skull. With the small guild sizes.
     
  5. Punkte

    Punkte Administrator Community Manager Developer

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    We can open up the same area T2A has Lord Oaks up on.
     
  6. Morg77

    Morg77 Newbie

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    How about adding some of the "High Seas" stuff? Like 120 fishing, more fish, more fish trophies, More sea mob types. Make "Special Fishing Nets" (of the same color) stackable, maybe add a little difficulty to MiB's. (When you are fishing up the chest, random sea mobs come up from time to time, instead of torsos, arms and junk)

    Maybe come up with some mob variants that make all the slayer weapons useful. Like Add a dungeon or village of Uruk-hai that are bigger, tougher mobs with much better loot. This way the "Orc Slayer" property on items will be useful and it can give us something to farm other than Ancient Liches all the time. Similar treatment could be done for others, like Ophidians, Terathans, etc.

    Could also add more craftables and fix the current broken ones. maybe add Carpentry and Bowcraft powerscrolls and Runic tools. More masonry designs would be nice too.
     
    Last edited: Jan 8, 2018
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  7. Morg77

    Morg77 Newbie

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    A small QoL thing would be change character creation to where ALL skills except those chosen during customization to locked. That way, players only need to unlock the few skills they want and not go through the process of locking all of them and having to lower focus or meditation, that always raise when you first enter the game that first time. Having everything (except the 4 chosen) locked and at 0, just makes things simpler.
     
  8. Punkte

    Punkte Administrator Community Manager Developer

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    The problem with this is that it limits the game to people that basically understand UO. Nothing could be worse for a complete UO noob logging in and trying to fight but never gaining any skills besides the ones they picked, and not understand why or even knowing that they can. So we typically want to stay away from something like that unless we go into a full detailed tutorial after they log in before hand.
     
  9. Morg77

    Morg77 Newbie

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    What about a checkbox on the "Advanced" skill menu that can be checked to lock it? By default it's unchecked, players would have to decide to do it.

    But I do see your point.
     
  10. Suragoth

    Suragoth Newbie

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    And please, remove death robes.
     
  11. Jixxa

    Jixxa Newbie

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    Change the donation selection more often and add more "stuff" Would also love to see bods for tamers, tinkers, carpenters.
     
  12. darkangel

    darkangel Newbie

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    Can you think about tamers with 120 tam.120 lor 120 vet get 6 control slots would be cool to run around with 2 dragon or WW
     
  13. darkangel

    darkangel Newbie

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    I 2nd get ride of death robes lol they are annoying.
     
  14. KenshinHimura

    KenshinHimura Neophyte

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    stop giving the event arty to the top person and give to random damager to boss
    jk makes too much sense and would rather have rich get richer and poor stay poor
     
  15. Punkte

    Punkte Administrator Community Manager Developer

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    We previously had it that way, but what ends up happening is that people only came to the boss at the end instead of participate for the entire event.

    When meta talismans come out, it will be MUCH harder for Tamers to claim the top spot. Warriors and Mages will do significantly more damage.
     
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  16. Punkte

    Punkte Administrator Community Manager Developer

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    Alright will check out that.
     
  17. Punkte

    Punkte Administrator Community Manager Developer

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    Unfortunately all character creation gumps are a client side implementation. We cannot change how they look or function.
    The only thing we can do is what we did with being able to purchase character slots. Where we create fake character slots named Purchase For X Gold, etc and allow people to unlock them that way. We have no control over the choosing your skills or template sections though.
     
  18. KenshinHimura

    KenshinHimura Neophyte

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    But on a more constructive note would be cool to make the other super slayer groups worthwhile to hunt. Bump dread spider, blood ele, orc brute or something to ancient lich level difficulty and loot
     
  19. Punkte

    Punkte Administrator Community Manager Developer

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    Noted. With the inclusion of Meta Talismans and such, we will be slowly adding new levels of dungeons to the world, with higher end mobs and monsters as well. More Loot, better quality loot, and other rare items.

    But I will revisit balance of those specfic ones u mentioned. Dread Spider was by design lower level because of its lower hits pool.
     
  20. KenshinHimura

    KenshinHimura Neophyte

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    I meant increasing stats and everything to match al and stuff