Well in first place i want to talk about some necromancy issues... like strangle , last time i checed it , it doesnt work properly with SS . Instead of do 11 ticks with 110 ss or 12 ticks with 120 ss it always do 10 ticks. Second issue is i think ( i am not sure) that familiar doesnt waste stamin pushing them , cause is always near of you so u are always pushing it and u cant move properly. ***Edit vengenful spirit hit chance is really really low... i dont know why but fail 90% of hits, dont know how the formula works but it will be nice that also with more necro and ss the hit chance go up... cause is really really low Second issue is about chival, like i say in discord so many times, the actual formula of remove curse is totally OP, cause dont check caster skill vs enemy skill.... no check number of curses on target, also the succes chance is if not near 100% always... That not only make the skill really really strongh, also make that ps´s on necromany or chival 120 useless.... also make chival template extremly op, not only because is a skill that works alone, also cause u only need near 70 to be 100% efective.... Another think i complain, is about hit areas, like poison area etc.... i am not a user of this kind of weapons, but i notice a damage extremly low, i think it must be bumped a bit to make artys like serpets fang or task masker more usable. And finally, i sugest the removal of lost lands... is a land mass that dont give nothing in to the shard, less champs spawns make more action, more "valuable" artys and ps´s etc etc.